Couch Heroes Loot Boxes

Couch Heroes Loot Boxes
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Overview

Two animated 3D loot box designs for the game Couch Heroes, in common and rare versions

Approach

❍ Concepting

The team provided a product brief, detailing the lore & initial design ideas. After some calls & dms, this progressed into a Miro board where we could iterate on ideas for the box

❍ Model & animation

The asset was created in Blender. Addons such as BoxCutter & MACHIN3tools made modeling a smooth process. The animation is a procedural setup made in geometry nodes, the model could be reworked at any time while the animation still worked as intended

❍ Texturing

After UV unwrapping in Blender, I created a geometry nodes setup to generate the high poly model. Once exported to Substance Painter, we went over some style variations for the materials

❍ Unreal Engine

I brought the box anim into UE5 as an alembic. Lookdev was done in realtime, along with the creation of the Niagara system for the particles

Licenses